The Kilrathi are up to something. Confed intel hasn’t figured out what it is yet (surprise, surprise!) but they’re pulling out of a bunch of systems and everyone’s heading to Firekka. Great. Time for everyone who doesn’t dance to get off the floor before the disco starts!
We’re still in Rapiers for one more mission with Knight. Nothing too challenging in this mission. Both ships that you’re guarding jump pretty quickly, so it’s just a set of normal dogfights against familiar enemies in fairly common numbers.
Next week things start getting more challenging.