Moving forward, I still want to talk about various game missions and eventually finish out this Wing Commander project. However, since I’m decoupling my streaming schedule from YouTube posting for this series, I think for the moment, on the blog I’m going to cover these one full system at a time. Starting today, with the losing path from the Heaven’s Gate system. Welcome to the Tesla System (alternate losing path version).
Tesla, either version, re-introduces another old comrade from Wing Commander – Paladin! Now ostensibly retired and flying a Free Trader he’s named The Bonnie Heather, he somehow finds himself back I. The war zone and needs a bit of help getting to the Concordia.
Our wingman for this system is Stingray. He’s basically a slightly less abrasive version of Maniac. Just as reckless and uncaring of friendly fire. If he’s in pursuit of an enemy fighter, it’s best to just ha g back and let him deal with it if possible. We’ll spend all four missions in Rapiers. Not my favorite fighter, but far from the worst either.
The B mission (both here and in Tesla main) has a fantastic conversation between Paladin and Hobbes. Meanwhile, our hero complains about his love life, and Paladin sets him straight.
On the O-Deck, Stingray realizes that Hobbes isn’t the enemy (for now). Our hero and Stingray consider the possibility of good Kilrathi, and the idea that maybe there could be peace someday.
Meanwhile, at the Kilrathi battle command, Thrak complains that he can’t lead pilots into battle. The Kilrathi royal line seems to have a bat habit of suffering unfortunate “accidents”.
Last but not least, we’re back on O-Deck talking about about how much the odds are stacked against us. Jazz, ever the obnoxious douche-nozzle, feels the need to remind everyone about the Tiger’s Claw. Again.
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